WebOct 31, 2024 · 问题:"SetDestination" can only be called on an active agent that has been placed on a NavMesh. 原因:导航NavMeshAgent组件所在物体距离Navmesh导航网格太远,'NavMeshAgent.SetDestination'设置导航目标点失败 解决:在设置导航目标点之前,可以用‘ NavMeshAgent.isOnNavMesh’判断,在返回值为Ture后 … WebCan only be called on an Active Agent that has been placed on a Nav Mesh? - Unity Answers function inCombatAi() { if(DEBUG)Debug.Log(inCombat); if(inCombat == false && targetObj == null && fireOnce == true) { if(DEBUG)Debug.Log("Finding Destination"); Nav.destination = FindClosestTarget().transform.position; }
Unityで *** can only be called on an active agent that has been …
Web"SetDestination" can only be called on an active agent that has been placed on a NavMesh. Whe I create a prefab with a navmesh agent in it, and drop it in a scene, I can … WebMar 1, 2024 · "SetDestination" can only be called on an active agent that has been placed on a NavMesh." The whole problem was not in the navMeshAgent Component but was … tsawwassen acupuncture
SetDestination can only be called on an active agent that …
WebJul 24, 2024 · Unity 5.4 "Set Destination" can only be called on an active agent, Wrong destination when instantiating. 2 Unity GUIText on Collision c#-1 Operator '*' cannot be applied to operands of type 'void' and 'float' 0 Why does my Teleport Move not function the way I want it to? ... WebAug 1, 2024 · "SetDestination" can only be called on an active agent that has been placed on a NavMesh. Please see the video that is attached to the bug-report. Reproduce Open user project Open Assets/Scene.unity Select "My Agent" in Hierarchy and notice its "Agent Type = Humanoid" Press play and click somewhere in the screen Web"Stop" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (1448.5, … philly events for kids